using UnityEngine;

public class LiquidColorData
{
	public LiquidType liquidType;

	public Color32 bottleLiquid;

	public Color32 fallingLiquidBackground;

	public Color32 fallingLiquidForeground;

	public Color32 glassLiquidBase;

	public Color32 glassLiquidBrighter;

	public Color32 glassLiquidBrightest;

	public Color32 glassLiquidBaseShine;

	public Color32 glassLiquidBrighterShine;

	public Color32 glassLiquidBrightestShine;

	public Color32 liquidLine;
}
